Interface is a mirror of the org.
Products don't get confusing on their own; they learn it from the organization. Before I open Figma, I read the room to see who's responsible for what and what friction arises.
Design is a flywheel.
Some projects need deep research. Others need to skip straight to code. I read the situation and pick the right approach, not the "correct" one.
Clarity is the deliverable.
Not the deck, not the prototype, not the spec. When a team stops arguing about the wrong thing and starts moving on the right one, that's key.
